Debating the Virtue of at-Work Games

Summary


Are employees truly wasting time in online personal use at work? Wrigley's entertainment site, Candystand.com, questioned almost 1,000 adults about online gaming and found that:

More than half - 51 percent - play games at work.

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Extract


Debating the Virtue of at-Work Games

A full 61 percent of gamers claim that it's a stress- reliever.

47 percent maintain that it promotes creativity.

20 percent have been caught red-handed.

13 percent of gamers play even when they'...

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