Summary
Are employees truly wasting time in online personal use at work? Wrigley's entertainment site, Candystand.com, questioned almost 1,000 adults about online gaming and found that:
More than half - 51 percent - play games at work.See the full content of this document
Extract
Debating the Virtue of at-Work Games
A full 61 percent of gamers claim that it's a stress- reliever.
47 percent maintain that it promotes creativity.20 percent have been caught red-handed.13 percent of gamers play even when they'...See the full content of this document
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